JSBSim Flight Dynamics Model  1.1.11 (13 Feb 2022)
An Open Source Flight Dynamics and Control Software Library in C++
FGTransmission.cpp
1 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2 
3  JSBSim
4  Author: Jon S. Berndt
5  Date started: 08/24/00
6  ------------- Copyright (C) 2000 Jon S. Berndt (jon@jsbsim.org) -------------
7 
8  Module: FGTransmission.cpp
9  Author: T.Kreitler
10  Date started: 02/05/12
11 
12  ------------- Copyright (C) 2012 T. Kreitler (t.kreitler@web.de) -------------
13 
14  This program is free software; you can redistribute it and/or modify it under
15  the terms of the GNU Lesser General Public License as published by the Free Software
16  Foundation; either version 2 of the License, or (at your option) any later
17  version.
18 
19  This program is distributed in the hope that it will be useful, but WITHOUT
20  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
21  FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
22  details.
23 
24  You should have received a copy of the GNU Lesser General Public License along with
25  this program; if not, write to the Free Software Foundation, Inc., 59 Temple
26  Place - Suite 330, Boston, MA 02111-1307, USA.
27 
28  Further information about the GNU Lesser General Public License can also be found on
29  the world wide web at http://www.gnu.org.
30 
31 FUNCTIONAL DESCRIPTION
32 --------------------------------------------------------------------------------
33 
34 HISTORY
35 --------------------------------------------------------------------------------
36 02/05/12 T.Kreitler Created
37 
38 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
39 INCLUDES
40 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
41 
42 
43 #include "FGTransmission.h"
44 
45 using std::string;
46 using std::cout;
47 using std::endl;
48 
49 namespace JSBSim {
50 
51 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
52 CLASS IMPLEMENTATION
53 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
54 
55 FGTransmission::FGTransmission(FGFDMExec *exec, int num, double dt) :
56  FreeWheelTransmission(1.0),
57  ThrusterMoment(1.0), EngineMoment(1.0), EngineFriction(0.0),
58  ClutchCtrlNorm(1.0), BrakeCtrlNorm(0.0), MaxBrakePower(0.0),
59  EngineRPM(0.0), ThrusterRPM(0.0)
60 {
61  PropertyManager = exec->GetPropertyManager();
62  FreeWheelLag = Filter(200.0,dt); // avoid too abrupt changes in transmission
63  BindModel(num);
64 }
65 
66 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
67 
69 }
70 
71 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
72 
73 // basically P = Q*w and Q_Engine + (-Q_Rotor) = J * dw/dt, J = Moment
74 //
75 void FGTransmission::Calculate(double EnginePower, double ThrusterTorque, double dt) {
76 
77  double coupling = 1.0, coupling_sq = 1.0;
78  double fw_mult = 1.0;
79 
80  double d_omega = 0.0, engine_d_omega = 0.0, thruster_d_omega = 0.0; // relative changes
81 
82  double engine_omega = rpm_to_omega(EngineRPM);
83  double safe_engine_omega = engine_omega < 1e-1 ? 1e-1 : engine_omega;
84  double engine_torque = EnginePower / safe_engine_omega;
85 
86  double thruster_omega = rpm_to_omega(ThrusterRPM);
87  double safe_thruster_omega = thruster_omega < 1e-1 ? 1e-1 : thruster_omega;
88 
89  engine_torque -= EngineFriction / safe_engine_omega;
90  ThrusterTorque += Constrain(0.0, BrakeCtrlNorm, 1.0) * MaxBrakePower / safe_thruster_omega;
91 
92  // would the FWU release ?
93  engine_d_omega = engine_torque/EngineMoment * dt;
94  thruster_d_omega = - ThrusterTorque/ThrusterMoment * dt;
95 
96  if ( thruster_omega+thruster_d_omega > engine_omega+engine_d_omega ) {
97  // don't drive the engine
98  FreeWheelTransmission = 0.0;
99  } else {
100  FreeWheelTransmission = 1.0;
101  }
102 
103  fw_mult = FreeWheelLag.execute(FreeWheelTransmission);
104  coupling = fw_mult * Constrain(0.0, ClutchCtrlNorm, 1.0);
105 
106  if (coupling < 0.999999) { // are the separate calculations needed ?
107  // assume linear transfer
108  engine_d_omega =
109  (engine_torque - ThrusterTorque*coupling)/(ThrusterMoment*coupling + EngineMoment) * dt;
110  thruster_d_omega =
111  (engine_torque*coupling - ThrusterTorque)/(ThrusterMoment + EngineMoment*coupling) * dt;
112 
113  EngineRPM += omega_to_rpm(engine_d_omega);
114  ThrusterRPM += omega_to_rpm(thruster_d_omega);
115 
116  // simulate transit to static friction
117  coupling_sq = coupling*coupling;
118  EngineRPM = (1.0-coupling_sq) * EngineRPM + coupling_sq * 0.02 * (49.0*EngineRPM + ThrusterRPM);
119  ThrusterRPM = (1.0-coupling_sq) * ThrusterRPM + coupling_sq * 0.02 * (EngineRPM + 49.0*ThrusterRPM);
120 
121  // enforce equal rpm
122  if ( fabs(EngineRPM-ThrusterRPM) < 1e-3 ) {
123  EngineRPM = ThrusterRPM = 0.5 * (EngineRPM+ThrusterRPM);
124  }
125  } else {
126  d_omega = (engine_torque - ThrusterTorque)/(ThrusterMoment + EngineMoment) * dt;
127  EngineRPM = ThrusterRPM += omega_to_rpm(d_omega);
128  }
129 
130  // nothing will turn backward
131  if (EngineRPM < 0.0 ) EngineRPM = 0.0;
132  if (ThrusterRPM < 0.0 ) ThrusterRPM = 0.0;
133 
134 }
135 
136 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
137 
138 bool FGTransmission::BindModel(int num)
139 {
140  string property_name, base_property_name;
141  base_property_name = CreateIndexedPropertyName("propulsion/engine", num);
142 
143  property_name = base_property_name + "/brake-ctrl-norm";
144  PropertyManager->Tie( property_name.c_str(), this,
145  &FGTransmission::GetBrakeCtrlNorm, &FGTransmission::SetBrakeCtrlNorm);
146 
147  property_name = base_property_name + "/clutch-ctrl-norm";
148  PropertyManager->Tie( property_name.c_str(), this,
149  &FGTransmission::GetClutchCtrlNorm, &FGTransmission::SetClutchCtrlNorm);
150 
151  property_name = base_property_name + "/free-wheel-transmission";
152  PropertyManager->Tie( property_name.c_str(), this,
153  &FGTransmission::GetFreeWheelTransmission);
154 
155  return true;
156 }
157 
158 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
159 // The bitmasked value choices are as follows:
160 // unset: In this case (the default) JSBSim would only print
161 // out the normally expected messages, essentially echoing
162 // the config files as they are read. If the environment
163 // variable is not set, debug_lvl is set to 1 internally
164 // 0: This requests JSBSim not to output any messages
165 // whatsoever.
166 // 1: This value explicity requests the normal JSBSim
167 // startup messages
168 // 2: This value asks for a message to be printed out when
169 // a class is instantiated
170 // 4: When this value is set, a message is displayed when a
171 // FGModel object executes its Run() method
172 // 8: When this value is set, various runtime state variables
173 // are printed out periodically
174 // 16: When set various parameters are sanity checked and
175 // a message is printed out when they go out of bounds
176 
177 void FGTransmission::Debug(int from)
178 {
179  if (debug_lvl <= 0) return;
180 
181  if (debug_lvl & 1) { // Standard console startup message output
182  if (from == 0) { // Constructor
183  }
184  }
185  if (debug_lvl & 2 ) { // Instantiation/Destruction notification
186  if (from == 0) cout << "Instantiated: FGTransmission" << endl;
187  if (from == 1) cout << "Destroyed: FGTransmission" << endl;
188  }
189  if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
190  }
191  if (debug_lvl & 8 ) { // Runtime state variables
192  }
193  if (debug_lvl & 16) { // Sanity checking
194  }
195  if (debug_lvl & 64) {
196  if (from == 0) { // Constructor
197  }
198  }
199 }
200 
201 }
JSBSim::FGFDMExec
Encapsulates the JSBSim simulation executive.
Definition: FGFDMExec.h:185
JSBSim::FGTransmission::FGTransmission
FGTransmission(FGFDMExec *exec, int num, double dt)
Constructor for FGTransmission.
Definition: FGTransmission.cpp:55
JSBSim::FGFDMExec::GetPropertyManager
FGPropertyManager * GetPropertyManager(void)
Returns a pointer to the property manager object.
Definition: FGFDMExec.cpp:1121
JSBSim::FGTransmission::~FGTransmission
~FGTransmission()
Destructor for FGTransmission.
Definition: FGTransmission.cpp:68
JSBSim::FGJSBBase::Constrain
static constexpr double Constrain(double min, double value, double max)
Constrain a value between a minimum and a maximum value.
Definition: FGJSBBase.h:333
JSBSim::FGJSBBase::Filter
First order, (low pass / lag) filter.
Definition: FGJSBBase.h:99
JSBSim::FGPropertyManager::Tie
void Tie(const std::string &name, T *pointer)
Tie a property to an external variable.
Definition: FGPropertyManager.h:449